Other Settings

otherSettings

NPC health scaling for your scenario.

In the editor

"General game settings like XP, health, combat, etc."

Editor location
Files → Other → Advanced → Other Settings
Editor type
Edit in Studio + View JSON
Size limits

No character-length caps for this section.

Schema

json
{
  "otherSettings": {
    "npcHealthPerLevel": "number",
    "npcMinHealth": "number",
    "visualNovelModeByDefault": "boolean"
  }
}

Example

json
{
  "otherSettings": {
    "npcHealthPerLevel": 12,
    "npcMinHealth": 66
  }
}

Note: The character level-up fields (startingCharacterLevelUpRequirement, extraRequiredXPPerCharacterLevel, maxCharacterLevel) now live in Level Progression. A world that still carries them under otherSettings is converted automatically on load.

Note: npcHealthPerLevel is the per-level HP scaling for NPCs. The exact arithmetic the engine applies is not formally documented.

Fields

npcHealthPerLevel

HP an NPC gains per level: NPC HP = (npcHealthPerLevel * level + npcMinHealth) * tier modifier. See the tier tables on NPCs.

npcMinHealth

Base HP in the NPC HP formula before per-level scaling.