Other Settings

otherSettings

NPC health scaling, and whether the world opens in Visual Novel Mode by default.

In the editor

"General game settings like XP, health, combat, etc."

Editor location
Files → Other → Advanced → Other Settings
Editor type
Edit in Studio + View JSON
Size limits

No character-length caps for this section.

Schema

json
{
  "otherSettings": {
    "npcHealthPerLevel": "number",
    "npcMinHealth": "number",
    "visualNovelModeByDefault": "boolean"
  }
}

Example

json
{
  "otherSettings": {
    "npcHealthPerLevel": 12,
    "npcMinHealth": 66
  }
}

Note: The character level-up fields (startingCharacterLevelUpRequirement, extraRequiredXPPerCharacterLevel, maxCharacterLevel) belong to Level Progression. A world that still carries them under otherSettings is converted automatically on load.

Fields

npcHealthPerLevel

HP an NPC gains per level. An NPC without an authored hpMax gets (npcHealthPerLevel × level + npcMinHealth) × tier modifier × healthMultiplier × difficulty multiplier; an authored hpMax is used exactly as written. See the tier tables on NPCs and the difficulty table on Game Modes.

npcMinHealth

Base HP in the NPC HP formula, added before the tier, healthMultiplier and difficulty multipliers apply.

visualNovelModeByDefault

Whether the world opens in Visual Novel Mode. Voyage opens new worlds in it, so set false for yours to open in the standard view; players can switch either way from the game menu.