Other Settings
otherSettingsNPC health scaling, and whether the world opens in Visual Novel Mode by default.
"General game settings like XP, health, combat, etc."
- Editor location
- Files → Other → Advanced → Other Settings
- Editor type
- Edit in Studio + View JSON
- Size limits
No character-length caps for this section.
Schema
{
"otherSettings": {
"npcHealthPerLevel": "number",
"npcMinHealth": "number",
"visualNovelModeByDefault": "boolean"
}
}Example
{
"otherSettings": {
"npcHealthPerLevel": 12,
"npcMinHealth": 66
}
}Note: The character level-up fields (
startingCharacterLevelUpRequirement,extraRequiredXPPerCharacterLevel,maxCharacterLevel) belong to Level Progression. A world that still carries them underotherSettingsis converted automatically on load.
Fields
npcHealthPerLevel
HP an NPC gains per level. An NPC without an authored hpMax gets (npcHealthPerLevel × level + npcMinHealth) × tier modifier × healthMultiplier × difficulty multiplier; an authored hpMax is used exactly as written. See the tier tables on NPCs and the difficulty table on Game Modes.
npcMinHealth
Base HP in the NPC HP formula, added before the tier, healthMultiplier and difficulty multipliers apply.
visualNovelModeByDefault
Whether the world opens in Visual Novel Mode. Voyage opens new worlds in it, so set false for yours to open in the standard view; players can switch either way from the game menu.