Other Settings
otherSettingsNPC health scaling for your scenario.
In the editor
"General game settings like XP, health, combat, etc."
- Editor location
- Files → Other → Advanced → Other Settings
- Editor type
- Edit in Studio + View JSON
- Size limits
No character-length caps for this section.
Schema
{
"otherSettings": {
"npcHealthPerLevel": "number",
"npcMinHealth": "number",
"visualNovelModeByDefault": "boolean"
}
}Example
{
"otherSettings": {
"npcHealthPerLevel": 12,
"npcMinHealth": 66
}
}Note: The character level-up fields (
startingCharacterLevelUpRequirement,extraRequiredXPPerCharacterLevel,maxCharacterLevel) now live in Level Progression. A world that still carries them underotherSettingsis converted automatically on load.
Note:
npcHealthPerLevelis the per-level HP scaling for NPCs. The exact arithmetic the engine applies is not formally documented.
Fields
npcHealthPerLevel
HP an NPC gains per level: NPC HP = (npcHealthPerLevel * level + npcMinHealth) * tier modifier. See the tier tables on NPCs.
npcMinHealth
Base HP in the NPC HP formula before per-level scaling.