Other

Game ModesPlayer-selectable modes chosen during character creation. Each mode adds its own story instructions, and can also add NPC intent guidance, preset a difficulty, and set the message shown when the player asks the narrator for help.Narrator StyleA single string that sets the overall narrator voice and applies to all narrative output, separate from aiInstructions. Use it for tone, register, tense and person, pacing, and what the narrator must never do.MusicDefines the world's music: track families with their audio variants, the cues that select them in play, and the family used during character creation.Character CreationSettings for creating and customizing player characters.Name Filter SettingsKeyed map of name replacement rules. Each key is a name to avoid; its value lists the names that may be used instead. When generation reaches for a disallowed name, one of its replacements is used.Image ModelEditor-only image model choice: which image-generation model renders art while you build the world — character and NPC portraits, location images, region maps, and area art. Image generation during play is configured separately.Location SettingsControls the map and travel parameters: region size, the default location radii, travel distances, how many locations a generated region gets, and whether new regions and encounters can be created during play.Tip SettingsTips are player-facing messages shown periodically during play. Use them to surface mechanical rules the player might forget or set tonal expectations. Tips are off by default.Other SettingsNPC health scaling, and whether the world opens in Visual Novel Mode by default.NPC Author SeedsNamed NPC-writing-tone presets. Each key is a display label; the value is a multi-line directive injected into generateNPCDetails when that seed is selected.NPC ArchetypesKeyed personality scaffolds that NPC Details draws on for strong and higher-tier NPCs. Each archetype is a structured prompt block with **Drives, Traits, Morality, and Relationships** sections.Location ArchetypesReusable place concepts that Location Details draws on when it generates a location. Write them as tone directions, not encyclopedia entries: what makes this kind of place feel distinct.Region ArchetypesReusable large-scale setting concepts that Region Details draws on when it generates a region. Write them as tone directions: what makes this kind of territory feel distinct politically, physically and atmospherically.Encounter ElementsThe encounter palette: categories of ingredients, each a short bulleted list, that Encounters draws on when it generates random encounters.Random Character NamesName pools the randomize button draws from in character creation.Character Creation MusicSelects which background music track Voyage plays during the character creation flow.