Other

Game ModesPlayer-selectable modes chosen during character creation. Each mode is a named bundle of story instructions, with an optional difficulty setting and an optional narrator-chat greeting.Narrator StyleA dedicated prose style field separate from aiInstructions. It shapes sentence rhythm, tense, person, vocabulary register, and sensory detail level.MusicDefines the world's music: track families with their audio variants, the cues that select them in play, and the family used during character creation.Character CreationSettings for creating and customizing player characters.Name Filter SettingsKeyed map of name replacement rules. Each key is a name to avoid; its value lists the names that may be used instead. When generation reaches for a disallowed name, one of its replacements is used.Image ModelEditor-only image model choice: which image-generation model renders art while you build the world — character and NPC portraits, location images, region maps, and area art. Image generation during play is configured separately.Location SettingsControls the map and travel system parameters: region size, location radii, travel distances, how many factions the engine places in AI-generated regions, and whether new regions and encounters can be created during play.Tip SettingsTips are player-facing messages shown periodically during play - the only section of the scenario that speaks directly to a human player rather than to the AI. Use them to surface mechanical rules the player might forget or set tonal expectations.Other SettingsNPC health scaling for your scenario.NPC Author SeedsNamed NPC-writing-tone presets. Each key is a display label; the value is a multi-line directive injected into generateNPCDetails when that seed is selected.NPC ArchetypesKeyed personality scaffolds for character background generation. Each archetype is a structured prompt block with **Drives, Traits, Morality, and Relationships** sections.Location ArchetypesThese strings go to the AI when it needs to describe or expand a location. Write them as tone directions, not encyclopedia entries - the AI doesn't need a lore summary, it needs to know what makes this type of place feel distinct.Region ArchetypesThese strings go to the AI when it needs to describe or expand a region. Write them as tone directions - what makes this type of terrain or territory feel distinct politically, physically, and atmospherically.Encounter ElementsThese define the encounter palette - a curated menu of possible scenarios the AI draws from when generating random encounters. Short entries work; longer entries are more specific.Random Character NamesName pools the randomize button draws from in character creation.Character Creation MusicSelects which background music track Voyage plays during the character creation flow.