AI
Region Details
Generates region descriptions, `factions`, and `locations`. A content-generation task — not narration. Use custom to shape geographic identity, faction character, and location types for generated `regions`.
- Editor
- AI Tasks → Region Details
- Edit via
- Graphical form (labeled textareas)
{
"aiInstructions": {
"generateRegionDetails": {
"custom": "## Region Generation\nEach region should have a dominant geographic identity — don't generate generic 'wilderness'. Reflect the realm's political state in the region's faction presence and location naming. Minor factions should have a clear operational purpose (patrol, extraction, refuge, control). Locations should be 3–5 per region: one settlement, one wilderness site, one site of conflict or history."
}
}
}Fields
custom
The only key — free-form rules for content generated into new regions.
Authoring pattern
Cover in custom:
- The dominant geographic and atmospheric identity for regions in this world.
- How minor factions are named, structured, and motivated in your setting.
- Location naming conventions and what types of sites are appropriate for the genre.
- How realm politics and world history should colour newly generated regions.
Size limits
| Limit | Value |
|---|---|
| Each string leaf under a task (`aiInstructions.<task>.<key>`) | 5000 |
| Per task (`aiInstructions.<task>` total, sum of instruction chars) | 20000 |
Related
- Regions — the region records this task operates on
- Location Archetypes (Advanced) — archetypes drawn on during generation
- Region Archetypes (Advanced) — archetypes drawn on during generation