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Builder

AI

Region Details

Generates region descriptions, `factions`, and `locations`. A content-generation task — not narration. Use custom to shape geographic identity, faction character, and location types for generated `regions`.

Editor
AI Tasks → Region Details
Edit via
Graphical form (labeled textareas)
{
  "aiInstructions": {
    "generateRegionDetails": {
      "custom": "## Region Generation\nEach region should have a dominant geographic identity — don't generate generic 'wilderness'. Reflect the realm's political state in the region's faction presence and location naming. Minor factions should have a clear operational purpose (patrol, extraction, refuge, control). Locations should be 3–5 per region: one settlement, one wilderness site, one site of conflict or history."
    }
  }
}

Fields

custom

The only key — free-form rules for content generated into new regions.

Authoring pattern

Cover in custom:

  • The dominant geographic and atmospheric identity for regions in this world.
  • How minor factions are named, structured, and motivated in your setting.
  • Location naming conventions and what types of sites are appropriate for the genre.
  • How realm politics and world history should colour newly generated regions.

Size limits

LimitValue
Each string leaf under a task (`aiInstructions.<task>.<key>`)5000
Per task (`aiInstructions.<task>` total, sum of instruction chars)20000

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