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Builder

AI

Learned Abilities

Evaluates story events for opportunities to grant new `abilities`. Low priority: most turns produce no output. Use custom to define the world's learnable ability families and acquisition methods.

Editor
AI Tasks → Advanced → Learned Abilities
Edit via
Graphical form (labeled textareas)
{
  "aiInstructions": {
    "generateLearnedAbilities": {
      "custom": "## Learnable Abilities\nThis world admits four families: arcane spells, martial disciplines, crafting techniques, and social arts. Each requires a teacher, an apprenticeship arc, or a moment of revelation. Avoid raw 'X gains ability Y' jumps."
    }
  }
}

Fields

custom

The only key — free-form rules for what is learnable in this world and how it is acquired.

Authoring pattern

Cover in custom:

  • What families of abilities exist in this world (magical schools, martial techniques, social arts, crafting trades).
  • The rough boundary between learnable and impossible — what the world's logic rules out.
  • How abilities are typically acquired: teachers, training arcs, moments of revelation, finding ancient texts.

Size limits

LimitValue
Each string leaf under a task (`aiInstructions.<task>.<key>`)5000
Per task (`aiInstructions.<task>` total, sum of instruction chars)20000

Related

  • Abilitiesthe abilities this task can produce
  • NPC DetailsNPC ability fill-in on first encounter