AI
Learned Abilities
Evaluates story events for opportunities to grant new `abilities`. Low priority: most turns produce no output. Use custom to define the world's learnable ability families and acquisition methods.
- Editor
- AI Tasks → Advanced → Learned Abilities
- Edit via
- Graphical form (labeled textareas)
{
"aiInstructions": {
"generateLearnedAbilities": {
"custom": "## Learnable Abilities\nThis world admits four families: arcane spells, martial disciplines, crafting techniques, and social arts. Each requires a teacher, an apprenticeship arc, or a moment of revelation. Avoid raw 'X gains ability Y' jumps."
}
}
}Fields
custom
The only key — free-form rules for what is learnable in this world and how it is acquired.
Authoring pattern
Cover in custom:
- What families of abilities exist in this world (magical schools, martial techniques, social arts, crafting trades).
- The rough boundary between learnable and impossible — what the world's logic rules out.
- How abilities are typically acquired: teachers, training arcs, moments of revelation, finding ancient texts.
Size limits
| Limit | Value |
|---|---|
| Each string leaf under a task (`aiInstructions.<task>.<key>`) | 5000 |
| Per task (`aiInstructions.<task>` total, sum of instruction chars) | 20000 |
Related
- Abilities — the abilities this task can produce
- NPC Details — NPC ability fill-in on first encounter