AI
Location Details
Generates location descriptions, areas, and paths. Low priority: a well-written basicInfo carries most of the load. Use custom to add sensory layers, archetype integration rules, and atmosphere guidance.
- Editor
- AI Tasks → Location Details
- Edit via
- Graphical form (labeled textareas)
{
"aiInstructions": {
"generateLocationDetails": {
"custom": "## First Entry\nEstablish three layers on entry: what the player sees, what they hear, what the atmosphere feels like. One detail per layer — weave them into the description, don't list them.\n\n## Archetype Integration\nThe location archetype is the generative spine. Every area should express a different facet of its core tension."
}
}
}Fields
custom
The only key — free-form rules layered on top of each location's basicInfo.
Authoring pattern
Cover in custom:
- Three sensory layers on first entry: sight, sound, atmosphere — one detail each, woven into the prose.
detailTypeinterpretation guidance for your world's location archetypes.- Atmosphere rules specific to location types (e.g. how dungeons feel vs. cities vs. wilderness).
Size limits
| Limit | Value |
|---|---|
| Each string leaf under a task (`aiInstructions.<task>.<key>`) | 5000 |
| Per task (`aiInstructions.<task>` total, sum of instruction chars) | 20000 |
Related
- Locations — the location records this task operates on
- Location Archetypes (Advanced) — archetypes this task draws from