Location Settings
locationSettingsControls the map and travel parameters: region size, the default location radii, travel distances, how many locations a generated region gets, and whether new regions and encounters can be created during play.
"World generation settings like region size, travel distances, etc."
- Editor location
- Files → Other → Advanced → Location Settings
- Editor type
- Edit in Studio + View JSON
- Size limits
No character-length caps for this section.
Schema
{
"locationSettings": {
"regionSize": "number",
"simpleRadius": "number",
"complexRadius": "number",
"regionLocationCount": "number",
"avgTravelDistance": "number",
"minTravelDistance": "number",
"newRegionGenerationEnabled": "boolean",
"encountersEnabled": "boolean",
"regionMapBorderFeatheringEnabled": "boolean"
}
}Example
{
"locationSettings": {
"regionSize": 100,
"simpleRadius": 2,
"complexRadius": 5,
"regionLocationCount": 8,
"avgTravelDistance": 20,
"minTravelDistance": 5,
"newRegionGenerationEnabled": true,
"regionMapBorderFeatheringEnabled": true,
"encountersEnabled": false
}
}"Keep the default values unless you decide you want them to be different."
Fields
regionSize
the width of each region, in kilometres. Location x/y offsets are relative to it: coordinates range from −regionSize/2 to +regionSize/2 within a region, so the default of 100 means −50 to +50, and a location outside that range is flagged as off the map.
simpleRadius
the radius, in kilometres, used for complexityType: "simple" locations. The default is 2.
complexRadius
the same as simpleRadius, for complexityType: "complex" locations. The default is 5.
regionLocationCount
how many locations a generated region gets. The default is 8.
avgTravelDistance
average travel distance, in kilometres. The default is 20. Keep it well below regionSize, or travel overshoots its destination.
minTravelDistance
minimum distance between locations, in kilometres. The default is 5.
newRegionGenerationEnabled
whether AI can create new regions during play. The default is true.
encountersEnabled
enables the random encounter system. The default is false.
regionMapBorderFeatheringEnabled
whether region map images fade out around their edges. When true, the outer area of each region map image is feathered into a soft fade; when false, the full image renders edge-to-edge with no fade. A world created in Studio starts at false; the engine's base world, which fills the field when a world leaves it out, sets true. Set it to false when aligning region images side by side into one continuous map, so the seams between regions don't show a faded border.